![]() I'd like to return to this project at some point and also create higher quality versions of the loading screens. I cannot do anything about this, it happens even without my texture pack. Also note that the game has framerate and speedup issues when using the DirectX setting, which unfortunately is currently required for this texture pack. 256MB seems to work for me, though you can try increasing it more if you need. Note that if you have crashing or other glitches, you may need to install dgVoodoo and use it to increase the game's allocated VRAM. You can now close the options and you should be able to play the game with the highres textures applied. Lastly, click Synchronize Texture Info and let the process complete. Here you will need to apply the Remove Pirate Head DRM setting (i use GOG, if you're using the disc version you may also need to use the disc patch if it gives you the option). Next, click the Utilities tab above this page. This is very important as glide does not work with this pack unfortunately. But make sure the Graphics are set to DirectX. On the Configuration page, set resolution and such to whatever you like. ![]() Once you see the "Installed" Rayman 2 thumbnail, click the drop down arrow to the right of the launch button and go to "Options". Next, open Rayman Control Panel and make sure it finds your installed copy of Rayman 2 (you can do this manually if it doesn't). It will overwrite a much smaller file, which you may want to make a backup of just in case. Place the above textures.cnt file inside the Data directory where Rayman 2 is installed. To use this, you will need Rayman Control Panel by Raćarrot. ![]() So without further ado, I present Version 1 of the pack. This model is a newer version than the one used for the N64 pack, and the results are quite improved from there. It's the best method I found for the Rayman art style. ![]() This was created using ESRGAN with the Fatality MKII algorithm, which was pretrained for use with pixel art. Now that the PC version supports high res texture loading, I have now created a new version of this pack compatible with that version too. I previously created a texture pack for the N64 version using AI upscaling. ![]()
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